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Welcome to the Netcode for GameObjects repository.
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Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official [Unity Transport Package](https://docs-multiplayer.unity3d.com/transport/1.0.0/introduction).
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Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official [Unity Transport Package](https://docs-multiplayer.unity3d.com/transport/current/about).
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### Getting Started
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Visit the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/) for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/docs/tutorials/helloworld/helloworldintro/index.html) guide for a taste of how to use the framework for basic networked tasks.
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld/helloworldintro) guide for a taste of how to use the framework for basic networked tasks.
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### Community and Feedback
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For general questions, networking advice or discussions about Netcode for GameObjects, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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### Compatibility
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- Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.
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### Development
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We follow the [Gitflow Workflow](https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow). The master branch contains our latest stable release version while the develop branch tracks our current work.
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This repository is broken into multiple components, each one implemented as a Unity Package.
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```
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### Contributing
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We are an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our [contribution guidelines](CONTRIBUTING.md).
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We are an open-source project and we encourage and welcome contributions. If you wish to contribute, please be sure to review our [contribution guidelines](CONTRIBUTING.md).
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#### Issues and missing features
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If you have an issue, bug or feature request, please follow the information in our [contribution guidelines](CONTRIBUTING.md) to submit an issue.
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You can also check out our public [roadmap](https://unity.com/roadmap/unity-platform/multiplayer-networking) to get an idea for what we might be working on next!
Netcode for GameObjects provides networking capabilities to GameObject & MonoBehaviour Unity workflows. The framework is interoperable with many low-level transports, including the official [Unity Transport Package](https://docs-multiplayer.unity3d.com/transport/1.0.0/introduction).
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Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official [Unity Transport Package](https://docs-multiplayer.unity3d.com/transport/current/about).
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### Getting Started
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Visit the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/) for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld/helloworldintro) guide for a taste of how to use the framework for basic networked tasks.
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### Community and Feedback
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For general questions, networking advice or discussions about Netcode for GameObjects, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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