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| 1 | + |
| 2 | +using System; |
| 3 | +using System.Collections; |
| 4 | +using System.Linq; |
| 5 | +using NUnit.Framework; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.TestTools; |
| 8 | +using UnityEngine.SceneManagement; |
| 9 | +using Unity.Netcode; |
| 10 | +using Unity.Netcode.TestHelpers.Runtime; |
| 11 | +using Object = UnityEngine.Object; |
| 12 | + |
| 13 | +namespace TestProject.RuntimeTests |
| 14 | +{ |
| 15 | + public class SceneObjectsNotDestroyedOnShutdownTest |
| 16 | + { |
| 17 | + private const string k_TestScene = "InSceneNetworkObject"; |
| 18 | + private const string k_SceneObjectName = "InSceneObject"; |
| 19 | + private Scene m_TestScene; |
| 20 | + private NetworkManager m_ClientNetworkManager; |
| 21 | + private GameObject m_NetworkManagerGameObject; |
| 22 | + private WaitForSeconds m_DefaultWaitForTick = new WaitForSeconds(1.0f / 30); |
| 23 | + |
| 24 | + [SetUp] |
| 25 | + public void Setup() |
| 26 | + { |
| 27 | + m_NetworkManagerGameObject = new GameObject(); |
| 28 | + m_ClientNetworkManager = m_NetworkManagerGameObject.AddComponent<NetworkManager>(); |
| 29 | + m_ClientNetworkManager.NetworkConfig = new NetworkConfig(); |
| 30 | + m_ClientNetworkManager.NetworkConfig.NetworkTransport = m_NetworkManagerGameObject.AddComponent<BlankTestingTransport>(); |
| 31 | + SceneManager.sceneLoaded += SceneManager_sceneLoaded; |
| 32 | + SceneManager.LoadSceneAsync(k_TestScene, LoadSceneMode.Additive); |
| 33 | + } |
| 34 | + |
| 35 | + private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode loadSceneMode) |
| 36 | + { |
| 37 | + if (scene.name == k_TestScene) |
| 38 | + { |
| 39 | + m_TestScene = scene; |
| 40 | + } |
| 41 | + } |
| 42 | + |
| 43 | + [UnityTest] |
| 44 | + public IEnumerator SceneObjectsNotDestroyedOnShutdown() |
| 45 | + { |
| 46 | + var timeoutHelper = new TimeoutHelper(2); |
| 47 | + |
| 48 | + // Wait for the scene with the in-scene placed NetworkObject to be loaded. |
| 49 | + yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(() => m_TestScene.IsValid() && m_TestScene.isLoaded, timeoutHelper); |
| 50 | + Assert.False(timeoutHelper.TimedOut, "Timed out waiting for scene to load!"); |
| 51 | + |
| 52 | + var loadedInSceneObject = Object.FindObjectsOfType<NetworkObject>().Where((c) => c.name == k_SceneObjectName).FirstOrDefault(); |
| 53 | + |
| 54 | + Assert.IsNotNull(loadedInSceneObject, $"Failed to find {k_SceneObjectName} before starting client!"); |
| 55 | + |
| 56 | + // Only start the client |
| 57 | + m_ClientNetworkManager.StartClient(); |
| 58 | + |
| 59 | + // Wait for a tick |
| 60 | + yield return m_DefaultWaitForTick; |
| 61 | + |
| 62 | + // Shutdown the client |
| 63 | + m_ClientNetworkManager.Shutdown(); |
| 64 | + |
| 65 | + // Wait for a tick |
| 66 | + yield return m_DefaultWaitForTick; |
| 67 | + |
| 68 | + // Find the same object |
| 69 | + loadedInSceneObject = Object.FindObjectsOfType<NetworkObject>().Where((c) => c.name == k_SceneObjectName).FirstOrDefault(); |
| 70 | + |
| 71 | + // Verify it still exists |
| 72 | + Assert.IsNotNull(loadedInSceneObject, $"Failed to find {k_SceneObjectName} after starting client!"); |
| 73 | + } |
| 74 | + |
| 75 | + [TearDown] |
| 76 | + public void TearDown() |
| 77 | + { |
| 78 | + SceneManager.sceneLoaded -= SceneManager_sceneLoaded; |
| 79 | + |
| 80 | + if (m_TestScene.IsValid() && m_TestScene.isLoaded) |
| 81 | + { |
| 82 | + SceneManager.UnloadSceneAsync(m_TestScene); |
| 83 | + } |
| 84 | + |
| 85 | + if (m_NetworkManagerGameObject != null) |
| 86 | + { |
| 87 | + Object.DestroyImmediate(m_NetworkManagerGameObject); |
| 88 | + } |
| 89 | + } |
| 90 | + |
| 91 | + internal class BlankTestingTransport : TestingNetworkTransport |
| 92 | + { |
| 93 | + public override ulong ServerClientId { get; } = 0; |
| 94 | + public override void Send(ulong clientId, ArraySegment<byte> payload, NetworkDelivery networkDelivery) |
| 95 | + { |
| 96 | + } |
| 97 | + |
| 98 | + public override NetworkEvent PollEvent(out ulong clientId, out ArraySegment<byte> payload, out float receiveTime) |
| 99 | + { |
| 100 | + clientId = 0; |
| 101 | + payload = new ArraySegment<byte>(); |
| 102 | + receiveTime = 0; |
| 103 | + return NetworkEvent.Nothing; |
| 104 | + } |
| 105 | + |
| 106 | + public override bool StartClient() |
| 107 | + { |
| 108 | + return true; |
| 109 | + } |
| 110 | + |
| 111 | + public override bool StartServer() |
| 112 | + { |
| 113 | + return true; |
| 114 | + } |
| 115 | + |
| 116 | + public override void DisconnectRemoteClient(ulong clientId) |
| 117 | + { |
| 118 | + } |
| 119 | + |
| 120 | + public override void DisconnectLocalClient() |
| 121 | + { |
| 122 | + } |
| 123 | + |
| 124 | + public override ulong GetCurrentRtt(ulong clientId) |
| 125 | + { |
| 126 | + return 0; |
| 127 | + } |
| 128 | + |
| 129 | + public override void Shutdown() |
| 130 | + { |
| 131 | + } |
| 132 | + |
| 133 | + public override void Initialize(NetworkManager networkManager = null) |
| 134 | + { |
| 135 | + } |
| 136 | + } |
| 137 | + } |
| 138 | +} |
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