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fix: refresh cancommit value of ClientNetworkTransform - release 1.0.0 backport (#1618)
* Refresh cancommit value of ClientNetworkTransform (cherry picked from commit fba06f5) * changelog merge conflicts Co-authored-by: Matt Walsh <[email protected]>
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,6 +12,9 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Added `PreviousValue` in NetworkListEvent, when `Value` has changed (#1528)
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### Fixed
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- Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
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## [1.0.0-pre.4] - 2021-01-04
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### Added

com.unity.netcode.gameobjects/Samples/ClientNetworkTransform/Scripts/ClientNetworkTransform.cs

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@@ -26,6 +26,7 @@ public override void OnNetworkSpawn()
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protected override void Update()
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{
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CanCommitToTransform = IsOwner;
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base.Update();
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if (NetworkManager.Singleton != null && (NetworkManager.Singleton.IsConnectedClient || NetworkManager.Singleton.IsListening))
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{

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