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2 | 2 | using System.Collections;
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3 | 3 | using System.Collections.Generic;
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4 | 4 | using System.IO;
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5 |
| -using System.Linq; |
6 | 5 | using UnityEngine;
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7 | 6 | using UnityEngine.Networking;
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8 |
| -using UnityEngine.SceneManagement; |
9 | 7 |
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10 | 8 | namespace MLAPI
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11 | 9 | {
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@@ -42,8 +40,6 @@ internal bool isHost
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42 | 40 | private Dictionary<ushort, int> messageHandlerCounter;
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43 | 41 | private Dictionary<ushort, Stack<int>> releasedMessageHandlerCounters;
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44 | 42 | internal int serverClientId;
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45 |
| - public int PlaySceneIndex; |
46 |
| - public int MenuSceneIndex; |
47 | 43 | internal Dictionary<uint, NetworkedObject> spawnedObjects;
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48 | 44 | public Dictionary<uint, NetworkedObject> SpawnedObjects
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49 | 45 | {
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@@ -263,7 +259,6 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
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263 | 259 |
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264 | 260 | public void StartServer(NetworkingConfiguration netConfig)
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265 | 261 | {
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266 |
| - SceneManager.LoadScene(PlaySceneIndex); |
267 | 262 | ConnectionConfig cConfig = Init(netConfig);
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268 | 263 | if (NetworkConfig.ConnectionApproval)
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269 | 264 | {
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@@ -293,7 +288,6 @@ public void StartClient(NetworkingConfiguration netConfig)
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293 | 288 |
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294 | 289 | public void StartHost(NetworkingConfiguration netConfig)
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295 | 290 | {
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296 |
| - SceneManager.LoadScene(PlaySceneIndex); |
297 | 291 | ConnectionConfig cConfig = Init(netConfig);
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298 | 292 | if (NetworkConfig.ConnectionApproval)
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299 | 293 | {
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