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feat: Show public NetworkVariables in editor with a nice name (#2308)
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com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -37,8 +37,8 @@ private void Init(MonoScript script)
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var ft = fields[i].FieldType;
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if (ft.IsGenericType && ft.GetGenericTypeDefinition() == typeof(NetworkVariable<>) && !fields[i].IsDefined(typeof(HideInInspector), true))
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{
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m_NetworkVariableNames.Add(fields[i].Name);
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m_NetworkVariableFields.Add(fields[i].Name, fields[i]);
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m_NetworkVariableNames.Add(ObjectNames.NicifyVariableName(fields[i].Name));
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m_NetworkVariableFields.Add(ObjectNames.NicifyVariableName(fields[i].Name), fields[i]);
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}
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}
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}

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