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Correction for mobile tests
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+13
-9
lines changed

2 files changed

+13
-9
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.yamato/mobile-standalone-test.yml

Lines changed: 12 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -66,19 +66,22 @@ run_{{ project.name }}_tests_{{ editor }}_{{ platform.name }}:
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{% endif %}
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# Skip repository cloning
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skip_checkout: true
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr && chmod +x utr
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commands:
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{% if platform.standalone == "Android" %}
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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# Connect to Android device
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- export ANDROID_DEVICE_CONNECTION=${BOKKEN_DEVICE_IP}
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- |
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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# Run the tests on the device
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- ./utr --suite=playmode --platform=Android --editor-location=.Editor --architecture={{ platform.architecture }} --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --reruncount=1 --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP%
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utr --suite=playmode --platform=Android --editor-location=.Editor --architecture={{ platform.architecture }} --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --reruncount=1 --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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{% else %}
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --suite=playmode --platform=iOS --player-load-path=build/players --architecture={{ platform.architecture }} --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP%
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr && chmod +x utr
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --suite=playmode --platform=iOS --player-load-path=build/players --architecture={{ platform.architecture }} --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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{% endif %}
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artifacts:
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logs:

com.unity.netcode.gameobjects/Tests/Runtime/Timing/TimeInitializationTest.cs

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,7 @@ internal class TimeInitializationTest
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private NetworkManager m_Client;
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[UnityTest]
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[Ignore("Test fails on desktop")]
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public IEnumerator TestClientTimeInitializationOnConnect([Values(0, 1f)] float serverStartDelay, [Values(0, 1f)] float clientStartDelay, [Values(true, false)] bool isHost)
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{
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// Create multiple NetworkManager instances

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