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Remove test changes
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2 files changed

+5
-14
lines changed

2 files changed

+5
-14
lines changed

com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine;
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namespace Unity.Netcode
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{
@@ -333,7 +332,6 @@ public void Handle(ref NetworkContext context)
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{
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NetworkLog.LogInfo($"[Client-{OwnerClientId}][Scene Management Disabled] Synchronization complete!");
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}
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// When scene management is disabled we notify after everything is synchronized
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networkManager.ConnectionManager.InvokeOnClientConnectedCallback(OwnerClientId);
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@@ -376,7 +374,6 @@ public void Handle(ref NetworkContext context)
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}
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}
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}
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ConnectedClientIds.Dispose();
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}
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}

com.unity.netcode.gameobjects/Tests/Runtime/DistributedAuthority/ExtendedNetworkShowAndHideTests.cs

Lines changed: 5 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -6,18 +6,12 @@
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namespace Unity.Netcode.RuntimeTests
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{
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[TestFixture(HostOrServer.DAHost, Config.SceneManagementEnabled)]
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[TestFixture(HostOrServer.DAHost, Config.SceneManagementDisabled)]
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[TestFixture(HostOrServer.DAHost, true)]
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[TestFixture(HostOrServer.DAHost, false)]
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public class ExtendedNetworkShowAndHideTests : NetcodeIntegrationTest
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{
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public enum Config
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{
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SceneManagementEnabled,
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SceneManagementDisabled,
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}
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protected override int NumberOfClients => 3;
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private readonly bool m_EnableSceneManagement;
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private bool m_EnableSceneManagement;
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private GameObject m_ObjectToSpawn;
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private NetworkObject m_SpawnedObject;
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private NetworkManager m_ClientToHideFrom;
@@ -31,9 +25,9 @@ protected override bool UseCMBService()
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return false;
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}
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public ExtendedNetworkShowAndHideTests(HostOrServer hostOrServer, Config enableSceneManagement) : base(hostOrServer)
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public ExtendedNetworkShowAndHideTests(HostOrServer hostOrServer, bool enableSceneManagement) : base(hostOrServer)
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{
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m_EnableSceneManagement = enableSceneManagement == Config.SceneManagementEnabled;
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m_EnableSceneManagement = enableSceneManagement;
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}
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protected override void OnServerAndClientsCreated()

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