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test
Removing the unused additional script and namespace reference.
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com.unity.netcode.gameobjects/Tests/Runtime/Transports/UnityTransportTestHelpers.cs

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@@ -2,7 +2,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using Unity.Netcode.TestHelpers.Runtime;
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using Unity.Netcode.Transports.UTP;
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using Unity.Networking.Transport;
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using UnityEngine;
@@ -17,15 +16,6 @@ internal static class UnityTransportTestHelpers
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// so we allow even more time for these platforms.
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public const float MaxNetworkEventWaitTime = 0.5f;
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private static TimeoutHelper s_GlobalTimeoutHelper = new TimeoutHelper(MaxNetworkEventWaitTime);
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public static void AssertOnTimeout(string timeOutErrorMessage, TimeoutHelper assignedTimeoutHelper = null)
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{
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var timeoutHelper = assignedTimeoutHelper ?? s_GlobalTimeoutHelper;
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Assert.False(timeoutHelper.TimedOut, timeOutErrorMessage);
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}
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// Wait for an event to appear in the given event list (must be the very next event).
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public static IEnumerator WaitForNetworkEvent(NetworkEvent type, List<TransportEvent> events, float timeout = MaxNetworkEventWaitTime)
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{

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