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Merge branch 'develop' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into chore/add_auto_labeler
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.github/CODEOWNERS

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# Order is important; the last matching pattern takes the most precedence.
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* @Unity-Technologies/multiplayer-sdk
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Profiling/ @Unity-Technologies/multiplayer-tools
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Metrics/ @Unity-Technologies/multiplayer-tools
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/com.unity.netcode.gameobjects/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
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/com.unity.netcode.gameobjects/Tests/Editor/Transports/ @Unity-Technologies/multiplayer-workflows
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/com.unity.netcode.gameobjects/Tests/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
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*.asmdef @chrispope @miniwolf @NoelStephensUnity @fluong6
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package.json @chrispope @miniwolf @NoelStephensUnity @fluong6
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AssemblyInfo.cs @chrispope @miniwolf @NoelStephensUnity @fluong6
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.editorconfig @chrispope @miniwolf @NoelStephensUnity @fluong6
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.gitignore @chrispope @miniwolf @NoelStephensUnity @fluong6
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.github/ @chrispope @miniwolf @NoelStephensUnity @fluong6
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.yamato/ @chrispope @miniwolf @NoelStephensUnity @fluong6
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*.asmdef @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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package.json @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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AssemblyInfo.cs @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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.editorconfig @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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.gitignore @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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.github/ @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM
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.yamato/ @miniwolf @NoelStephensUnity @fluong6 @michalChrobot @EmandM

.github/renovate.json5

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{
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"baseBranches": ["develop", "develop-2.0.0"],
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"dependencyDashboard": true,
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"$schema": "https://docs.renovatebot.com/renovate-schema.json",
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"extends": [
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"local>Unity-Technologies/unity-renovate-config"
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],
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"prConcurrentLimit": 100,
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// Ignore commits produced by GitHub actions workflows
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"gitIgnoredAuthors": ["[email protected]"],
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"ignorePaths": [
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"**/node_modules/**",
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// Don't renovate files in special folders using ~ as suffix
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"**/*~/**",
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"com.unity.netcode.gameobjects/**/*",
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"testproject/**/*",
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"minimalproject/**/*",
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"testproject-tools-integration/**/*",
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"Examples/**/*"
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],
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"packageRules": [
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// Run unity-upm-project and unity-upm-package only on weekends to reduce PR noise
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// Also ensure dependencies won't be downgraded when they don't exist in the public repositories
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{
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"matchManagers": [
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"unity-upm-project",
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"unity-upm-package"
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],
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"enabled": "true",
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"schedule": [
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"every weekend"
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],
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"rollbackPrs": false,
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}
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],
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}

.github/workflows/conventional-pr.yml

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name: Conventional PR
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# Controls when the action will run.
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# Controls when the action will run.
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on:
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pull_request:
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branches:
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steps:
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- name: semantic-pull-request
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# Internal Unity mirror available at jesseo/action-semantic-pull-request, but actions from private repos aren't supported, so continue to use the public one below
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uses: amannn/action-semantic-pull-request@b7a9a97cb10fa6e1ae02647e718798175f6b1f1d
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uses: amannn/action-semantic-pull-request@v5
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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# For work-in-progress PRs you can typically use draft pull requests from Github. However, private repositories on the free plan don't have this option and therefore this action allows you to opt-in to using the special '[WIP]' prefix to indicate this state. This will avoid the validation of the PR title and the pull request checks remain pending. Note that a second check will be reported if this is enabled.
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#wip: # optional
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# When using "Squash and merge" on a PR with only one commit, GitHub will suggest using that commit message instead of the PR title for the merge commit, and it's easy to commit this by mistake. Enable this option to also validate the commit message for one commit PRs.
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validateSingleCommit: true # optional
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# validateSingleCommit: true # optional

.gitignore

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utr
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utr.bat
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.download
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Tools/CI/bin
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Tools/CI/obj
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