|
12 | 12 | }, |
13 | 13 | "PVP-151-1": { |
14 | 14 | "errors": [ |
15 | | - "Unity.Netcode.NetworkConfig: Prefabs: undocumented", |
16 | | - "Unity.Netcode.NetworkPrefab: bool Equals(NetworkPrefab): undocumented", |
17 | | - "Unity.Netcode.NetworkPrefab: SourcePrefabGlobalObjectIdHash: undocumented", |
18 | | - "Unity.Netcode.NetworkPrefab: TargetPrefabGlobalObjectIdHash: undocumented", |
19 | | - "Unity.Netcode.NetworkPrefab: bool Validate(int): undocumented", |
20 | | - "Unity.Netcode.NetworkPrefab: string ToString(): undocumented", |
21 | | - "Unity.Netcode.NetworkPrefabs: Prefabs: undocumented", |
22 | | - "Unity.Netcode.NetworkPrefabs: void Finalize(): undocumented", |
23 | | - "Unity.Netcode.NetworkPrefabs: void Initialize(bool): missing <param name=\"warnInvalid\">", |
24 | | - "Unity.Netcode.NetworkPrefabs: bool Add(NetworkPrefab): missing <param name=\"networkPrefab\">", |
25 | | - "Unity.Netcode.NetworkPrefabs: bool Add(NetworkPrefab): missing <returns>", |
26 | | - "Unity.Netcode.NetworkPrefabs: void Remove(NetworkPrefab): missing <param name=\"prefab\">", |
27 | | - "Unity.Netcode.NetworkPrefabs: void Remove(GameObject): missing <param name=\"prefab\">", |
| 15 | + "Unity.Netcode.NetworkConfig: Prefabs: undocumented", |
28 | 16 | "Unity.Netcode.ConnectionEventData: EventType: undocumented", |
29 | 17 | "Unity.Netcode.RpcException: undocumented", |
30 | 18 | "Unity.Netcode.RpcException: .ctor(string): undocumented", |
|
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