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Commit 115fbc1

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update
Adjustments for Emma's suggestions/findings.
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2 files changed

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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs

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@@ -526,7 +526,7 @@ internal void DataEventHandler(ulong transportClientId, ref ArraySegment<byte> p
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private void GenerateDisconnectInformation(ulong clientId, ulong transportClientId, string reason = null)
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{
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var header = $"[Disconnect Event][Client-{clientId}]";
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var header = $"[Disconnect Event][Client-{clientId}][TransportClientId-{transportClientId}]";
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var existingDisconnectReason = DisconnectReason;
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var defaultMessage = Transport.DisconnectEventMessage;

com.unity.netcode.gameobjects/Runtime/Transports/NetworkTransport.cs

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@@ -168,9 +168,6 @@ internal NetworkTopologyTypes CurrentTopology()
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/// <summary>
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/// The Netcode for GameObjects standardized disconnection event types.
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/// </summary>
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/// <remarks>
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/// <see cref="AddDisconnectEventMap"/> provides you with the ability to register the transport's disconnect event types with the local equivalent.
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/// </remarks>
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public enum DisconnectEvents
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{
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/// <summary>

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