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* Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel.
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* ProtocolVersion to allow making different versions not talk to each other.
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc.
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* Custom tickrate
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* Synced network time
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* Supports separate Unity projects crosstalking
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* Scene Management \[[Wiki page](https://midlevel.github.io/MLAPI/wiki/scene-management/)\]
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* Built in Lag compensation \[[Wiki page](https://midlevel.github.io/MLAPI/wiki/lag-compensation/)\]
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