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remove backticks
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com.unity.netcode.gameobjects/TestHelpers/Runtime/NetcodeIntegrationTestHelpers.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -249,7 +249,7 @@ public static NetworkManager CreateServer(bool mockTransport = false)
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/// <param name="serverFirst">This determines if the server or clients will be instantiated first (defaults to server first)</param>
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/// <param name="useMockTransport">When true, uses mock transport for testing, otherwise uses real transport. Default value is false</param>
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/// <param name="useCmbService">If true, all clients will be created with a connection to a locally hosted da service. The server transport will use a mock transport as it is not needed.</param>
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/// <returns> Returns `true` if the server and client instances were successfully created and configured, otherwise `false`</returns>
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/// <returns> Returns true if the server and client instances were successfully created and configured, otherwise false</returns>
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public static bool Create(int clientCount, out NetworkManager server, out NetworkManager[] clients, int targetFrameRate = 60, bool serverFirst = true, bool useMockTransport = false, bool useCmbService = false)
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{
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s_NetworkManagerInstances = new List<NetworkManager>();
@@ -297,7 +297,7 @@ internal static NetworkManager CreateNewClient(int identifier, bool mockTranspor
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/// <param name="clients">Output array containing the created NetworkManager instances</param>
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/// <param name="useMockTransport">When true, uses mock transport for testing, otherwise uses real transport. Default value is false</param>
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/// <param name="useCmbService">If true, each client will be created with transport configured to connect to a locally hosted da service</param>
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/// <returns> Returns `true` if the clients were successfully created and configured, otherwise `false`</returns>
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/// <returns> Returns true if the clients were successfully created and configured, otherwise false</returns>
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public static bool CreateNewClients(int clientCount, out NetworkManager[] clients, bool useMockTransport = false, bool useCmbService = false)
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{
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clients = new NetworkManager[clientCount];

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