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# Run standalone test. We run it only on Ubuntu since it's the fastest machine, and it was noted that for example distribution on macOS is taking 40m since we switched to Apple Silicon
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# Coverage on other standalone machines is present in Nightly job so it's enough to not run all of them for PRs
Copy file name to clipboardExpand all lines: .yamato/project.metafile
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# The small agent was created to handle jobs that don't involve running Unity and are in general super light when it comes to resource usage (for example pack job).
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# It uses ubuntu since Linux VMs are faster and cheaper to provision than Mac or Windows Virtual Machines (VMs).
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# The b1.small flavour is nearly always sufficient for jobs that don’t involve running Unity Editor.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Fixed
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- Fixed regression issue in v2.x where `NetworkObject.GetNetworkBehaviourAtOrderIndex` was converted from public to internal. (#3541)
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- Fixed ensuring OnValueChanged callback is still triggered on the authority when a collection changes and then reverts to the previous value in the same frame. (#3539)
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- Fixed synchronizing the destroyGameObject parameter to clients for InScenePlaced network objects. (#3514)
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- Fixed distributed authority related issue where enabling the `NetworkObject.DestroyWithScene` would cause errors when a destroying non-authority instances due to loading (single mode) or unloading scene events. (#3500)
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{
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// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
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// to the original collection value prior to applying updates (primarily for collections).
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