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Corrected linter
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.yamato/mobile-standalone-test.yml

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@@ -65,14 +65,12 @@ run_{{ project.name }}_tests_{{ editor }}_Android:
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- |
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# Connect to Android device
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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- start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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# Run the tests on the device
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./utr --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=mono --reruncount=1 --player-connection-ip=%BOKKEN_HOST_IP% --testfilter=Unity.Netcode.RuntimeTests
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- ./utr --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=mono --reruncount=1 --player-connection-ip=%BOKKEN_HOST_IP% --testfilter=Unity.Netcode.RuntimeTests
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artifacts:
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logs:
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paths:

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