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fix
This fixes the minimal project standards issue.
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com.unity.netcode.gameobjects/Editor/HiddenScriptEditor.cs

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#if COM_UNITY_MODULES_ANIMATION || COM_UNITY_MODULES_PHYSICS || COM_UNITY_MODULES_PHYSICS2D
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using Unity.Netcode.Components;
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#endif
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#if UNITY_UNET_PRESENT
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using Unity.Netcode.Transports.UNET;
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#endif

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