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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -31,17 +31,12 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [1.14.1] - 2025-08-17
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### Fixed
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- Fixed issue with unnecessary internal GC Allocations when using the `IReadOnlyList` `NetworkManager.ConnectedClientsIds` within a `foreach` statement by either replacing with a `for` loop or directly referencing the `NetworkConnectionManager.ConnectedClientIds`. (#3601)
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- Fixed issue with allocation to the heap in NetworkBehaviourUpdate when there is nothing to be updated. (#3568)
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- Fixed issue where NetworkConfig.ConnectionData could cause the ConnectionRequestMessage to exceed the transport's MTU size and would result in a buffer overflow error. (#3565)
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## [1.14.0] - 2025-07-21
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