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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/Samples/ClientNetworkTransform/Scripts/ClientNetworkTransform.cs
+2-1Lines changed: 2 additions & 1 deletion
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@@ -18,8 +18,9 @@ public class ClientNetworkTransform : NetworkTransform
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/// </summary>
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// This is public to make sure that users don't depend on this IsClient && IsOwner check in their code. If this logic changes in the future, we can make it invisible here
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