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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `ChangeOwnership` changing ownership to clients that are not observers. This also happened with automated object distribution. (#3323)
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- Fixed issue where `AnticipatedNetworkVariable` previous value returned by `AnticipatedNetworkVariable.OnAuthoritativeValueChanged` is updated correctly on the non-authoritative side. (#3306)
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- Fixed `OnClientConnectedCallback` passing incorrect `clientId` when scene management is disabled. (#3312)
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- Fixed issue where the `NetworkObject.Ownership` custom editor did not take the default "Everything" flag into consideration. (#3305)
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- Fixed DestroyObject flow on non-authority game clients. (#3291)
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