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Add typeparam
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com.unity.netcode.gameobjects/Runtime/Spawning/NetworkPrefabHandler.cs

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@@ -76,6 +76,7 @@ public bool AddHandler(uint globalObjectIdHash, INetworkPrefabInstanceHandler in
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/// <inheritdoc cref="SetInstantiationData{T}(NetworkObject, T)"/>
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/// <typeparam name="T"> The type of instantiation data, which must be a struct implementing <see cref="INetworkSerializable"/>.</typeparam>
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/// <param name="gameObject">
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/// The <see cref="GameObject"/> containing a <see cref="NetworkObject"/> to which the instantiation data will be assigned. The <see cref="NetworkObject.GlobalObjectIdHash"/> must match a handler that was previously registered.
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/// </param>

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