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fix whitespace
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+12
-12
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3 files changed

+12
-12
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com.unity.netcode.gameobjects/Tests/Editor/Serialization/BaseFastBufferReaderWriterTest.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -631,7 +631,7 @@ void RunTypeTestLocal<T>(T[] val, WriteType wt) where T : unmanaged
631631
{
632632

633633
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
634-
SceneHandle[] testArray = new[]{SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next())};
634+
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
635635
#else
636636
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
637637
#endif
@@ -997,7 +997,7 @@ void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
997997
{
998998

999999
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
1000-
SceneHandle[] testArray = new[]{SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next())};
1000+
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
10011001
#else
10021002
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
10031003
#endif
@@ -1367,7 +1367,7 @@ void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
13671367
else if (testType == typeof(SceneHandle))
13681368
{
13691369
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
1370-
SceneHandle[] testArray = new[]{SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next())};
1370+
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
13711371
#else
13721372
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
13731373
#endif

com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkVariableTests.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1749,9 +1749,9 @@ public void WhenSerializingAndDeserializingValueTypeNativeArrayNetworkVariables_
17491749
else if (testType == typeof(SceneHandle))
17501750
{
17511751
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
1752-
TestValueTypeNativeArray(
1753-
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(5), SceneHandle.FromRawData(12) }, Allocator.Temp),
1754-
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(0), SceneHandle.FromRawData(30), SceneHandle.FromRawData(45) }, Allocator.Temp));
1752+
TestValueTypeNativeArray(
1753+
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(5), SceneHandle.FromRawData(12) }, Allocator.Temp),
1754+
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(0), SceneHandle.FromRawData(30), SceneHandle.FromRawData(45) }, Allocator.Temp));
17551755
#else
17561756
TestValueTypeNativeArray(
17571757
new NativeArray<SceneHandle>(new SceneHandle[] { int.MinValue + 5, int.MaxValue }, Allocator.Temp),

com.unity.netcode.gameobjects/Tests/Runtime/RpcTypeSerializationTests.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1549,8 +1549,8 @@ public IEnumerator WhenSendingAnArrayOfValueTypesOverAnRpc_ValuesAreSerializedCo
15491549
{
15501550
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
15511551
yield return TestValueTypeArray(
1552-
new SceneHandle[] {SceneHandle.FromRawData(1), SceneHandle.FromRawData(2)},
1553-
new SceneHandle[] {SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5)}
1552+
new SceneHandle[] { SceneHandle.FromRawData(1), SceneHandle.FromRawData(2) },
1553+
new SceneHandle[] { SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5) }
15541554
);
15551555
#else
15561556
yield return TestValueTypeArray(
@@ -1804,8 +1804,8 @@ public IEnumerator WhenSendingANativeArrayOfValueTypesOverAnRpc_ValuesAreSeriali
18041804
{
18051805
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
18061806
yield return TestValueTypeNativeArray(
1807-
new NativeArray<SceneHandle>(new SceneHandle[] {SceneHandle.FromRawData(1), SceneHandle.FromRawData(2)}, Allocator.Persistent),
1808-
new NativeArray<SceneHandle>(new SceneHandle[] {SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5)}, Allocator.Persistent)
1807+
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(1), SceneHandle.FromRawData(2) }, Allocator.Persistent),
1808+
new NativeArray<SceneHandle>(new SceneHandle[] { SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5) }, Allocator.Persistent)
18091809
);
18101810
#else
18111811
yield return TestValueTypeNativeArray(
@@ -2059,8 +2059,8 @@ public IEnumerator WhenSendingANativeListOfValueTypesOverAnRpc_ValuesAreSerializ
20592059
{
20602060
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
20612061
yield return TestValueTypeNativeList(
2062-
new NativeList<SceneHandle>(Allocator.Persistent) {SceneHandle.FromRawData(1), SceneHandle.FromRawData(2)},
2063-
new NativeList<SceneHandle>(Allocator.Persistent) {SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5)}
2062+
new NativeList<SceneHandle>(Allocator.Persistent) { SceneHandle.FromRawData(1), SceneHandle.FromRawData(2) },
2063+
new NativeList<SceneHandle>(Allocator.Persistent) { SceneHandle.FromRawData(3), SceneHandle.FromRawData(4), SceneHandle.FromRawData(5) }
20642064
);
20652065
#else
20662066
yield return TestValueTypeNativeList(

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