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Adding change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -22,6 +22,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed NetworkTransform state synchronization issue when `NetworkTransform.SwitchTransformSpaceWhenParented` is enabled and the associated NetworkObject is parented multiple times in a single frame or within a couple of frames. (#3664)
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### Security
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