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chore: release/1.8.1 merge to develop (#2831)
fix: Fixed compile error using IL2CPP builds with new [Rpc] attribute (#2824)
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -21,6 +21,12 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Changed `NetworkTransform` to now use `NetworkTransformMessage` as opposed to named messages for NetworkTransformState updates. (#2810)
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- Changed `CustomMessageManager` so it no longer attempts to register or "unregister" a null or empty string and will log an error if this condition occurs. (#2807)
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## [1.8.1] - 2024-02-05
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### Fixed
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- Fixed a compile error when compiling for IL2CPP targets when using the new `[Rpc]` attribute. (#2824)
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## [1.8.0] - 2023-12-12
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### Added

com.unity.netcode.gameobjects/Editor/CodeGen/NetworkBehaviourILPP.cs

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@@ -911,7 +911,7 @@ private bool ImportReferences(ModuleDefinition moduleDefinition, string[] assemb
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break;
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}
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}
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m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(rpcParamsTypeDef);
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m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(universalRpcParamsTypeDef);
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foreach (var fieldDef in rpcParamsTypeDef.Fields)
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{
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switch (fieldDef.Name)

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.8.0",
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"version": "1.9.0",
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"unity": "2021.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",

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