Skip to content

Commit 207285d

Browse files
fix
using the eurlerAngles... that section of code was a mess! (sorry!)
1 parent e835fa0 commit 207285d

File tree

1 file changed

+3
-4
lines changed

1 file changed

+3
-4
lines changed

com.unity.netcode.gameobjects/Components/NetworkTransform.cs

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -739,20 +739,19 @@ private void ApplyAuthoritativeState()
739739
else if (Interpolate && SynchronizeRotation)
740740
{
741741
var eulerAngles = m_RotationInterpolator.GetInterpolatedValue().eulerAngles;
742-
interpolatedRotAngles = eulerAngles;
743742
if (SyncRotAngleX)
744743
{
745-
interpolatedRotAngles.x = m_RotationInterpolator.GetInterpolatedValue().eulerAngles.x;
744+
interpolatedRotAngles.x = eulerAngles.x;
746745
}
747746

748747
if (SyncRotAngleY)
749748
{
750-
interpolatedRotAngles.y = m_RotationInterpolator.GetInterpolatedValue().eulerAngles.y;
749+
interpolatedRotAngles.y = eulerAngles.y;
751750
}
752751

753752
if (SyncRotAngleZ)
754753
{
755-
interpolatedRotAngles.z = m_RotationInterpolator.GetInterpolatedValue().eulerAngles.z;
754+
interpolatedRotAngles.z = eulerAngles.z;
756755
}
757756
}
758757

0 commit comments

Comments
 (0)