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Updated changelog and package version for NGO in anticipation of v1.14.1 release
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [1.14.1] - 2025-08-17
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- Fixed issue where NetworkConfig.ConnectionData could cause the ConnectionRequestMessage to exceed the transport's MTU size and would result in a buffer overflow error. (#3565)
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## [1.14.0] - 2025-07-21
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- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2906)
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- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2895)
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## [1.9.1] - 2024-04-18
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.14.1",
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"version": "1.14.2",
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"unity": "2021.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",
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"com.unity.transport": "1.4.0"
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"com.unity.nuget.mono-cecil": "1.10.1",
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"com.unity.transport": "1.4.0"
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},
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"samples": [
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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}
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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}

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