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Updated README
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README.md

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@@ -33,27 +33,22 @@ For bug reports or feature requests you want to propose, please use the Issue Tr
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* Host support (Client hosts the server)
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* Object and player spawning \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Object-Spawning)\]
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* Connection approval \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Connection-Approval)\]
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* Message names
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* Strongly Typed RPC Messaging \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Message-System)\]
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* Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel.
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* ProtocolVersion to allow making different versions not talk to each other.
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc.
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* Custom tickrate
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* Synced network time
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* Supports separate Unity projects crosstalking
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* Passthrough messages \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Passthrough-messages)\]
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* Scene Management \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Scene-Management)\]
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* Built in Lag compensation \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Lag-Compensation)\]
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* NetworkTransform replacement \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/NetworkedTransform)\]
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* Targeted messages \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Targeted-Messages)\]
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* Port of NetworkedAnimator \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/NetworkedAnimator)\]
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* Networked NavMeshAgent \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/NetworkedNavMeshAgent)\]
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* Networked Object Pooling \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Networked-Object-Pooling)\]
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* Synced Vars \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/SyncedVars)\]
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* Targeted Synced Vars \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/SyncedVars#target)\]
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* Networked Vars \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/NetworkedVar)\]
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* Encryption \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Message-Encryption)\]
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* Super efficient BitWriter & BitReader \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/BitWriter-&-BitReader)\]
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* Command & Rpc system like HLAPI to allow for quick transfer from HLAPI to MLAPI \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Attribute-Message-System)\]
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* Observer system similar to the HLAPI \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Observer)\]
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* Custom UDP transport support \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/Custom-Transports)\]
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* NetworkProfiler \[[Wiki page](https://github.com/MidLevel/MLAPI/wiki/NetworkProfiler-Editor-Window)\]
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