You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<!-- Replace this block with what this PR does and why. Describe what
you'd like reviewers to know, how you applied the engineering
principles, and any interesting tradeoffs made. Delete bullet points
below that don't apply, and update the changelog section as appropriate.
-->
I don't have github access to modify release branches directly, so
creating this PR here.
<!-- Add short version of the JIRA ticket to the PR title (e.g. "feat:
new shiny feature [MTT-123]") -->
## Backport
<!-- If this is a backport:
- Add the following to the PR title: "\[Backport\] ..." .
- Link to the original PR.
If this needs a backport - state this here
If a backport is not needed please provide the reason why.
If the "Backports" section is not present it will lead to a CI test
failure.
-->
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
"name": "com.unity.netcode.gameobjects",
3
3
"displayName": "Netcode for GameObjects",
4
4
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
0 commit comments