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Chore: Preparation for 1.14.0 release (#3556)
<!-- Replace this block with what this PR does and why. Describe what you'd like reviewers to know, how you applied the engineering principles, and any interesting tradeoffs made. Delete bullet points below that don't apply, and update the changelog section as appropriate. --> I don't have github access to modify release branches directly, so creating this PR here. <!-- Add short version of the JIRA ticket to the PR title (e.g. "feat: new shiny feature [MTT-123]") --> ## Backport <!-- If this is a backport: - Add the following to the PR title: "\[Backport\] ..." . - Link to the original PR. If this needs a backport - state this here If a backport is not needed please provide the reason why. If the "Backports" section is not present it will lead to a CI test failure. -->
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com.unity.netcode.gameobjects/CHANGELOG.md

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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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## [1.14.0] - 2025-07-21
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.13.1",
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"version": "1.14.0",
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"unity": "2021.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",

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