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Update bitesize-spaceshooter.md
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com.unity.netcode.gameobjects/Documentation~/samples/bitesize/bitesize-spaceshooter.md

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@@ -4,7 +4,7 @@ The [2D Space Shooter Project](https://github.com/Unity-Technologies/com.unity.m
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## Server Authoritative Physics Movement
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The movement in 2DSpaceShooter is physics based. The player object is a [dynamic Rigidbody](https://docs.unity3d.com/6000.2/Documentation/Manual/2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-reference.html) and can collide with other players or asteroids. Physics in multiplayer games can be hard to get right. For simplicity, 2DSpaceShooter runs all movement and physics just on the server-side.
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The movement in 2DSpaceShooter is physics based. The player object is a [dynamic Rigidbody](https://docs.unity3d.com/Documentation/Manual/2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-reference.html) and can collide with other players or asteroids. Physics in multiplayer games can be hard to get right. For simplicity, 2DSpaceShooter runs all movement and physics just on the server-side.
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The client sends inputs in the form of RPCs to the server. The server then uses those inputs to adjust the throttle and turn values of the player.
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