Skip to content

Commit 2884893

Browse files
test
updating existing test to run through with distributed authority and client-server network topologies. (still need one more integration test to validate the final spawned object on the non-authority sides)
1 parent c399ac9 commit 2884893

File tree

1 file changed

+7
-2
lines changed

1 file changed

+7
-2
lines changed

com.unity.netcode.gameobjects/Tests/Runtime/NetworkPrefabHandlerTests.cs

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -85,9 +85,14 @@ public void NetworkConfigInvalidNetworkPrefabTest()
8585
private const string k_PrefabObjectName = "NetworkPrefabHandlerTestObject";
8686

8787
[Test]
88-
public void NetworkPrefabHandlerClass()
88+
public void NetworkPrefabHandlerClass([Values] bool distributedAuthority)
8989
{
90-
Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out _));
90+
var networkConfig = new NetworkConfig()
91+
{
92+
NetworkTopology = distributedAuthority ? NetworkTopologyTypes.DistributedAuthority : NetworkTopologyTypes.ClientServer,
93+
};
94+
95+
Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out _, networkConfig: networkConfig));
9196
var testPrefabObjectName = k_PrefabObjectName;
9297

9398
Guid baseObjectID = NetworkManagerHelper.AddGameNetworkObject(testPrefabObjectName);

0 commit comments

Comments
 (0)