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lines changed Original file line number Diff line number Diff line change @@ -1449,7 +1449,7 @@ internal void DespawnAndDestroyNetworkObjects()
14491449 {
14501450 // If it is an in-scene placed NetworkObject then just despawn and let it be destroyed when the scene
14511451 // is unloaded. Otherwise, despawn and destroy it.
1452- var shouldDestroy = ! ( networkObjects [ i ] . DontDestroyWithOwner || networkObjects [ i ] . IsSceneObject == null || ( networkObjects [ i ] . IsSceneObject != null && networkObjects [ i ] . IsSceneObject . Value ) ) ;
1452+ var shouldDestroy = ! ( networkObjects [ i ] . IsSceneObject == null || ( networkObjects [ i ] . IsSceneObject != null && networkObjects [ i ] . IsSceneObject . Value ) ) ;
14531453
14541454 // If we are going to destroy this NetworkObject, check for any in-scene placed children that need to be removed
14551455 if ( shouldDestroy )
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