@@ -939,105 +939,73 @@ private void HandleIncomingData(uint clientId, byte[] data, int channelId)
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{
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case 0 : //Client to server > sends connection buffer
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if ( isServer )
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- {
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InternalMessageHandler . HandleConnectionRequest ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 1 : //Server informs client it has been approved:
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if ( isClient )
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- {
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InternalMessageHandler . HandleConnectionApproved ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 2 :
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//Server informs client another client connected
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//MLAPI_ADD_OBJECT
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if ( isClient )
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- {
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InternalMessageHandler . HandleAddObject ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 3 :
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//Server informs client another client disconnected
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//MLAPI_CLIENT_DISCONNECT
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if ( isClient )
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- {
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InternalMessageHandler . HandleClientDisconnect ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 4 :
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//Server infroms clients to destroy an object
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if ( isClient )
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- {
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InternalMessageHandler . HandleDestroyObject ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 5 :
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//Scene switch
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if ( isClient )
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- {
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InternalMessageHandler . HandleSwitchScene ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 6 : //Spawn pool object
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if ( isClient )
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- {
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InternalMessageHandler . HandleSpawnPoolObject ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 7 : //Destroy pool object
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if ( isClient )
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- {
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InternalMessageHandler . HandleDestroyPoolObject ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 8 : //Change owner
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if ( isClient )
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- {
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InternalMessageHandler . HandleChangeOwner ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 9 : //Syncvar
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if ( isClient )
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- {
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InternalMessageHandler . HandleSyncVarUpdate ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 10 :
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if ( isClient ) //MLAPI_ADD_OBJECTS (plural)
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- {
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InternalMessageHandler . HandleAddObjects ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 11 :
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if ( isClient )
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- {
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InternalMessageHandler . HandleTimeSync ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 12 :
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if ( isServer )
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- {
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InternalMessageHandler . HandleCommand ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 13 :
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if ( isClient )
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- {
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InternalMessageHandler . HandleRpc ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 14 :
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if ( isClient )
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- {
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InternalMessageHandler . HandleTargetRpc ( clientId , incommingData , channelId ) ;
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- }
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break ;
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case 15 :
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if ( isClient )
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- {
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InternalMessageHandler . HandleSetVisibility ( clientId , incommingData , channelId ) ;
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- }
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break ;
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}
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#endregion
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