@@ -197,7 +197,7 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
197
197
spawnedObjects = new Dictionary < uint , NetworkedObject > ( ) ;
198
198
spawnedObjectIds = new List < uint > ( ) ;
199
199
releasedNetworkObjectIds = new Stack < uint > ( ) ;
200
- if ( NetworkConfig . HandleObjectSpawning )
200
+ if ( NetworkConfig . HandleObjectSpawning )
201
201
{
202
202
NetworkedObject [ ] sceneObjects = FindObjectsOfType < NetworkedObject > ( ) ;
203
203
for ( int i = 0 ; i < sceneObjects . Length ; i ++ )
@@ -208,14 +208,6 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
208
208
}
209
209
}
210
210
211
- if ( NetworkConfig . ConnectionApproval )
212
- {
213
- if ( NetworkConfig . ConnectionApprovalCallback == null )
214
- {
215
- Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
216
- }
217
- }
218
-
219
211
NetworkTransport . Init ( ) ;
220
212
ConnectionConfig cConfig = new ConnectionConfig ( ) ;
221
213
@@ -249,6 +241,14 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
249
241
250
242
public void StartServer ( NetworkingConfiguration netConfig )
251
243
{
244
+ if ( NetworkConfig . ConnectionApproval )
245
+ {
246
+ if ( NetworkConfig . ConnectionApprovalCallback == null )
247
+ {
248
+ Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
249
+ }
250
+ }
251
+
252
252
SceneManager . LoadScene ( PlaySceneIndex ) ;
253
253
ConnectionConfig cConfig = Init ( netConfig ) ;
254
254
HostTopology hostTopology = new HostTopology ( cConfig , NetworkConfig . MaxConnections ) ;
@@ -273,6 +273,14 @@ public void StartClient(NetworkingConfiguration netConfig)
273
273
274
274
public void StartHost ( NetworkingConfiguration netConfig )
275
275
{
276
+ if ( NetworkConfig . ConnectionApproval )
277
+ {
278
+ if ( NetworkConfig . ConnectionApprovalCallback == null )
279
+ {
280
+ Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
281
+ }
282
+ }
283
+
276
284
SceneManager . LoadScene ( PlaySceneIndex ) ;
277
285
ConnectionConfig cConfig = Init ( netConfig ) ;
278
286
HostTopology hostTopology = new HostTopology ( cConfig , NetworkConfig . MaxConnections ) ;
0 commit comments