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fix: test project NetworkManager transport updates after UTP namespace change (#1832)
* fix Missing transport fixes * update just updating this to use Unity Transport (while I am making transport specific adjustments)
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-71
lines changed

5 files changed

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-71
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testproject/Assets/Scenes/MultiprocessTestScene.unity

Lines changed: 34 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657838, g: 0.49641234, b: 0.57481676, a: 1}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
@@ -224,7 +224,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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serializedVersion: 4
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serializedVersion: 5
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
@@ -264,7 +264,7 @@ LightingSettings:
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVREnvironmentMIS: 1
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m_PVREnvironmentImportanceSampling: 1
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
@@ -279,6 +279,7 @@ LightingSettings:
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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m_NumRaysToShootPerTexel: -1
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--- !u!1 &160940364
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GameObject:
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m_ObjectHideFlags: 0
@@ -778,6 +779,7 @@ GameObject:
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- component: {fileID: 1211923375}
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- component: {fileID: 1211923378}
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- component: {fileID: 1211923377}
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- component: {fileID: 1211923379}
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m_Layer: 0
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m_Name: '[NetworkManager] (Multiprocess)'
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m_TagString: Untagged
@@ -801,7 +803,7 @@ MonoBehaviour:
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LogLevel: 1
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NetworkConfig:
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ProtocolVersion: 0
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NetworkTransport: {fileID: 1674777073}
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NetworkTransport: {fileID: 1211923379}
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PlayerPrefab: {fileID: 4700706668509470175, guid: 7eeaaf9e50c0afc4dab93584a54fb0d6,
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type: 3}
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NetworkPrefabs:
@@ -869,6 +871,34 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 55d1c75ce242745ac98f7e7aca6d2d19, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1211923379
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1211923374}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2197ac38f6f774b1c98d677ba17b12b1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_ProtocolType: 0
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m_MaxPacketQueueSize: 128
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m_MaxPayloadSize: 6144
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m_MaxSendQueueSize: 98304
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m_HeartbeatTimeoutMS: 500
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m_ConnectTimeoutMS: 1000
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m_MaxConnectAttempts: 60
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m_DisconnectTimeoutMS: 30000
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ConnectionData:
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Address: 127.0.0.1
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Port: 7777
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ServerListenAddress:
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DebugSimulator:
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PacketDelayMS: 0
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PacketJitterMS: 0
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PacketDropRate: 0
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--- !u!1 &1274245423
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GameObject:
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m_ObjectHideFlags: 0

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