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Merge branch 'release/2.4.2' into fix/destroy-with-scene-errorlog-distributed-authority
2 parents 65c4dc8 + 7bbc1c3 commit 31af046

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6 files changed

+26
-15
lines changed

6 files changed

+26
-15
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -10,6 +10,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
1010

1111
### Fixed
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13+
- Fixed `NullReferenceException` on `NetworkList` when used without a NetworkManager in scene. (#3503)
1314
- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
1415
- Fixed issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. (#3491)
1516
- Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)

com.unity.netcode.gameobjects/Runtime/Messaging/Messages/NetworkVariableDeltaMessage.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -144,9 +144,9 @@ public void Serialize(FastBufferWriter writer, int targetVersion)
144144
var startingSize = writer.Length;
145145
var networkVariable = NetworkBehaviour.NetworkVariableFields[i];
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var shouldWrite = networkVariable.IsDirty() &&
147-
networkVariable.CanClientRead(TargetClientId) &&
148-
(networkManager.IsServer || networkVariable.CanClientWrite(networkManager.LocalClientId)) &&
149-
networkVariable.CanSend();
147+
networkVariable.CanClientRead(TargetClientId)
148+
&& (networkManager.IsServer ||
149+
(networkVariable.CanWrite && networkVariable.CanSend()));
150150

151151
// Prevent the server from writing to the client that owns a given NetworkVariable
152152
// Allowing the write would send an old value to the client and cause jitter

com.unity.netcode.gameobjects/Runtime/NetworkVariable/AnticipatedNetworkVariable.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -217,7 +217,7 @@ public void Anticipate(T value)
217217
m_LastAnticipationCounter = m_NetworkBehaviour.NetworkManager.AnticipationSystem.AnticipationCounter;
218218
m_AnticipatedValue = value;
219219
NetworkVariableSerialization<T>.Duplicate(m_AnticipatedValue, ref m_PreviousAnticipatedValue);
220-
if (CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
220+
if (CanWrite)
221221
{
222222
AuthoritativeValue = value;
223223
}

com.unity.netcode.gameobjects/Runtime/NetworkVariable/Collections/NetworkList.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -428,7 +428,7 @@ public IEnumerator<T> GetEnumerator()
428428
public void Add(T item)
429429
{
430430
// check write permissions
431-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
431+
if (CannotWrite)
432432
{
433433
LogWritePermissionError();
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return;
@@ -455,7 +455,7 @@ public void Add(T item)
455455
public void Clear()
456456
{
457457
// check write permissions
458-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
458+
if (CannotWrite)
459459
{
460460
LogWritePermissionError();
461461
return;
@@ -493,7 +493,7 @@ public bool Contains(T item)
493493
public bool Remove(T item)
494494
{
495495
// check write permissions
496-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
496+
if (CannotWrite)
497497
{
498498
LogWritePermissionError();
499499
return false;
@@ -542,7 +542,7 @@ public int IndexOf(T item)
542542
public void Insert(int index, T item)
543543
{
544544
// check write permissions
545-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
545+
if (CannotWrite)
546546
{
547547
LogWritePermissionError();
548548
return;
@@ -578,7 +578,7 @@ public void Insert(int index, T item)
578578
public void RemoveAt(int index)
579579
{
580580
// check write permissions
581-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
581+
if (CannotWrite)
582582
{
583583
throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
584584
}
@@ -610,7 +610,7 @@ public T this[int index]
610610
set
611611
{
612612
// check write permissions
613-
if (!CanClientWrite(m_NetworkManager.LocalClientId))
613+
if (CannotWrite)
614614
{
615615
LogWritePermissionError();
616616
return;

com.unity.netcode.gameobjects/Runtime/NetworkVariable/NetworkVariable.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -128,7 +128,7 @@ public virtual T Value
128128
get => m_InternalValue;
129129
set
130130
{
131-
if (m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId))
131+
if (CannotWrite)
132132
{
133133
LogWritePermissionError();
134134
return;
@@ -162,7 +162,7 @@ public bool CheckDirtyState(bool forceCheck = false)
162162
var isDirty = base.IsDirty();
163163

164164
// A client without permissions invoking this method should only check to assure the current value is equal to the last known current value
165-
if (m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId))
165+
if (CannotWrite)
166166
{
167167
// If modifications are detected, then revert back to the last known current value
168168
if (!NetworkVariableSerialization<T>.AreEqual(ref m_InternalValue, ref m_InternalOriginalValue))
@@ -245,7 +245,7 @@ public override bool IsDirty()
245245
{
246246
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
247247
// to the original collection value prior to applying updates (primarily for collections).
248-
if (!NetworkUpdaterCheck && m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId) && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalValue, ref m_InternalOriginalValue))
248+
if (!NetworkUpdaterCheck && CannotWrite && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalValue, ref m_InternalOriginalValue))
249249
{
250250
NetworkVariableSerialization<T>.Duplicate(m_InternalOriginalValue, ref m_InternalValue);
251251
return true;
@@ -307,7 +307,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
307307
{
308308
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
309309
// to the original collection value prior to applying updates (primarily for collections).
310-
if (m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId) && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalOriginalValue, ref m_InternalValue))
310+
if (CannotWrite && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalOriginalValue, ref m_InternalValue))
311311
{
312312
NetworkVariableSerialization<T>.Duplicate(m_InternalOriginalValue, ref m_InternalValue);
313313
}
@@ -349,7 +349,7 @@ public override void ReadField(FastBufferReader reader)
349349
{
350350
// If the client does not have write permissions but the internal value is determined to be locally modified and we are applying updates, then we should revert
351351
// to the original collection value prior to applying updates (primarily for collections).
352-
if (m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId) && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalOriginalValue, ref m_InternalValue))
352+
if (CannotWrite && !NetworkVariableSerialization<T>.AreEqual(ref m_InternalOriginalValue, ref m_InternalValue))
353353
{
354354
NetworkVariableSerialization<T>.Duplicate(m_InternalOriginalValue, ref m_InternalValue);
355355
}

com.unity.netcode.gameobjects/Runtime/NetworkVariable/NetworkVariableBase.cs

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -381,6 +381,16 @@ public bool CanClientWrite(ulong clientId)
381381
}
382382
}
383383

384+
/// <summary>
385+
/// Returns true if the current <see cref="NetworkManager.LocalClientId"/> can write to this variable; otherwise false.
386+
/// </summary>
387+
internal bool CanWrite => m_NetworkManager && CanClientWrite(m_NetworkManager.LocalClientId);
388+
389+
/// <summary>
390+
/// Returns false if the current <see cref="NetworkManager.LocalClientId"/> can write to this variable; otherwise true.
391+
/// </summary>
392+
internal bool CannotWrite => m_NetworkManager && !CanClientWrite(m_NetworkManager.LocalClientId);
393+
384394
/// <summary>
385395
/// Returns the ClientId of the owning client
386396
/// </summary>

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