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Removed HideInInspector attributes to properties
1 parent 4151da4 commit 32d9437

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2 files changed

+0
-8
lines changed

2 files changed

+0
-8
lines changed

MLAPI/MonoBehaviours/Core/NetworkedObject.cs

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Original file line numberDiff line numberDiff line change
@@ -14,7 +14,6 @@ public sealed class NetworkedObject : MonoBehaviour
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/// <summary>
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/// Gets the unique ID of this object that is synced across the network
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/// </summary>
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[HideInInspector]
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public uint NetworkId
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{
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get
@@ -26,7 +25,6 @@ public uint NetworkId
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/// <summary>
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/// Gets the clientId of the owner of this NetworkedObject
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/// </summary>
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[HideInInspector]
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public int OwnerClientId
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{
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get
@@ -38,7 +36,6 @@ public int OwnerClientId
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/// <summary>
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/// The index of the prefab used to spawn this in the spawnablePrefabs list
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/// </summary>
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[HideInInspector]
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public int SpawnablePrefabIndex
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{
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get
@@ -50,7 +47,6 @@ public int SpawnablePrefabIndex
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/// <summary>
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/// Gets if this object is a player object
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/// </summary>
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[HideInInspector]
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public bool isPlayerObject
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{
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get
@@ -67,7 +63,6 @@ public bool isPlayerObject
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/// <summary>
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/// Gets if this object is part of a pool
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/// </summary>
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[HideInInspector]
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public bool isPooledObject
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{
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get
@@ -79,7 +74,6 @@ public bool isPooledObject
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/// <summary>
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/// Gets the poolId this object is part of
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/// </summary>
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[HideInInspector]
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public ushort PoolId
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{
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get

MLAPI/MonoBehaviours/Core/NetworkingManager.cs

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Original file line numberDiff line numberDiff line change
@@ -51,7 +51,6 @@ public static NetworkingManager singleton
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/// <summary>
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/// The clientId the server calls the local client by, only valid for clients
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/// </summary>
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[HideInInspector]
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public int MyClientId
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{
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get
@@ -112,7 +111,6 @@ public bool isServer
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/// <summary>
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/// Gets if we are connected as a client
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/// </summary>
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[HideInInspector]
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public bool IsClientConnected
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{
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get

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