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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -9,6 +9,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Added
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- Added `FastBufferReader(ArraySegment<byte> buffer, Allocator copyAllocator)` constructor that uses the `ArraySegment.Offset` as the `FastBufferReader` offset and the `ArraySegment.Count` as the `FastBufferReader` length. (#3320)
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- Added `FastBufferReader(ArraySegment<byte> buffer, Allocator copyAllocator, int length = -1)` constructor that uses the `ArraySegment.Offset` as the `FastBufferReader` offset. (#3320)
/// Create a FastBufferReader from an ArraySegment that uses the ArraySegment.Offset for the reader's offset.
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///
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/// A new buffer will be created using the given allocator and the value will be copied in.
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/// FastBufferReader will then own the data.
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///
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/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
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/// and ensure the FastBufferReader isn't used outside that block.
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/// </summary>
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/// <param name="buffer">The buffer to copy from</param>
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/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
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/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// Create a FastBufferReader from an ArraySegment that uses the ArraySegment.Offset for the reader's offset and the ArraySegment.Count for the reader's length.
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///
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/// A new buffer will be created using the given allocator and the value will be copied in.
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/// FastBufferReader will then own the data.
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///
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/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
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/// and ensure the FastBufferReader isn't used outside that block.
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/// </summary>
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/// <param name="buffer">The buffer to copy from</param>
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/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
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