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Fixed observer list on spawned objects
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MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs

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@@ -249,6 +249,7 @@ internal static void SpawnPlayerObject(NetworkedObject netObject, uint clientId,
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foreach (var client in netManager.connectedClients)
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{
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netObject.RebuildObservers(client.Key);
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using (BitWriter writer = BitWriter.Get())
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{
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writer.WriteBool(true);
@@ -315,6 +316,7 @@ internal static void SpawnObject(NetworkedObject netObject, uint? clientOwnerId
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}
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foreach (var client in netManager.connectedClients)
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{
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netObject.RebuildObservers(client.Key);
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using (BitWriter writer = BitWriter.Get())
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{
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writer.WriteBool(false);

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