Skip to content

Commit 35a330f

Browse files
authored
Update README.md
1 parent 2dd0f13 commit 35a330f

File tree

1 file changed

+3
-2
lines changed

1 file changed

+3
-2
lines changed

README.md

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,16 +4,17 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke
44
## Features
55
* Host support (Client hosts the server)
66
* Object and player spawning
7-
* Connection approval
7+
* Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\]
88
* Message names
99
* Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel.
1010
* ProtocolVersion to allow making different versions not talk to each other.
1111
* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc.
1212
* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic
13-
* Passthrough messages [Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)
13+
* Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\]
1414
* Scene Management
1515
* Built in Lag compensation (Based on RTT which trades accuracy for modularity)
1616
* NetworkTransform replacement
17+
* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\]
1718

1819
## Planned features
1920
* Area of interest

0 commit comments

Comments
 (0)