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lines changed Original file line number Diff line number Diff line change 11# Netcode for GameObjects <br /> Pre-loading scenes and scene intermissions
22_ Supports using the client-server and distributed authority network topologies._
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4+ ## Netcode components used
5+
6+ - NetworkSceneManager (Advanced)
7+ - Areas used:
8+ - OnSceneEvent processing
9+ - Using and adjusting SceneEvent.AsyncOperation
10+ - Client synchronization
11+ - Scene loading and unloading.
12+ - NetworkObject
13+ - Areas used:
14+ - Spawning & De-spawning
15+ - Active scene synchronization
16+ - Scene migration synchronization
17+ - ExtendedNetworkManager : NetworkManager
18+ - Includes runtime menu selection based on selected network topology.
19+ - Includes dynamically spawned and in-scene placed NetworkObjects.
20+
21+ ## Getting Started
22+
423When you first open the project, you will want to load the BootStrapScene and then take a look at the ExtendedNetworkManager:
524![ image] ( Images/ExtendedNetworkManager.png )
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Original file line number Diff line number Diff line change 11# Netcode for GameObjects <br /> Spawning without observers
22_ Supports using the client-server and distributed authority network topologies._
33
4+ ## Netcode components used
5+
6+ - NetworkObject
7+ - Areas used:
8+ - Observers
9+ - Spawning & De-spawning
10+ - NetworkSceneManager
11+ - Areas used:
12+ - Client synchronization
13+ - Scene loading and unloading.
14+ - ExtendedNetworkManager : NetworkManager
15+ - Includes runtime menu selection based on selected network topology.
16+ - Includes dynamically spawned and in-scene placed NetworkObjects.
17+
18+
19+ ## Getting Started (wip)
20+
421When you first open the project, you will want to load the BootStrapScene scene:
522![ image] ( Images/BootstrapScene.png )
623
7-
824Then find the ExtendedNetworkManager.
925The ExtendedNetworkManager in-scene placed object has two components of interest:
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