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com.unity.netcode.gameobjects/Runtime/Transports/UTP Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -524,7 +524,7 @@ private bool ClientBindAndConnect()
524524 //reflection, but this does not live in the context of a performance-critical loop, it runs once at initial connection time.
525525 if ( m_RelayServerData . Equals ( default ( RelayServerData ) ) )
526526 {
527- Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartRelayServer ." ) ;
527+ Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartClient ." ) ;
528528 return false ;
529529 }
530530
@@ -710,7 +710,7 @@ private bool StartRelayServer()
710710 //reflection, but this does not live in the context of a performance-critical loop, it runs once at initial connection time.
711711 if ( m_RelayServerData . Equals ( default ( RelayServerData ) ) )
712712 {
713- Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartRelayServer ." ) ;
713+ Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartServer ." ) ;
714714 return false ;
715715 }
716716 else
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