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This validates the issue with the more recent updates that revealed the network state only having the most recent deltas and not the full transform state. This resulted in various "seemingly" random late join transform synchronization issues (specifically the scale that is not being synchronized when spawning NetworkObjects).
Assert.IsTrue(Aproximately(m_PlayerPrefab.transform.localScale,playerInstance.transform.localScale),$"{playerInstance.name}'s cloned instance's scale does not match original scale!\n"+
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$"[ClientId-{playerRelativeEntry.Key} Relative] Player-{playerInstance.OwnerClientId}'s LocalScale ({playerInstance.transform.localScale}) vs Target Scale ({m_PlayerPrefab.transform.localScale})");
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