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Adding one for "None".
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -508,6 +508,9 @@ public void DeferDespawn(int tickOffset, bool destroy = true)
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[Flags]
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public enum OwnershipStatus
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{
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/// <summary>
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/// When set, this instance will have no permissions (i.e. cannot distribute, transfer, etc).
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/// </summary>
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None = 0,
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/// <summary>
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/// When set, this instance will be automatically redistributed when a client joins (if not locked or no request is pending) or leaves.

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