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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -25,8 +25,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
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- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
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- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
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- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
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- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
NetworkLog.LogWarning($"No connected clients prior to removing ownership for {networkObject.name}. Make sure you are not initializing or shutting down when removing ownership.");
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