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splitting the comment into a summary with remarks.
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com.unity.netcode.gameobjects/Components/NetworkTransform.cs

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@@ -461,9 +461,11 @@ internal NetworkTransformState GetLastSentState()
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return m_LastSentState;
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}
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/// <remarks>
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/// <summary>
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/// Calculated when spawned, this is used to offset a newly received non-authority side state by 1 tick duration
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/// in order to end the extrapolation for that state's values.
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/// </summary>
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/// <remarks>
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/// Example:
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/// NetworkState-A is received, processed, and measurements added
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/// NetworkState-A is duplicated (NetworkState-A-Post) and its sent time is offset by the tick frequency

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