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removing unused Update method and removing the Unity.Netcode.Transports.UTP namespace reference.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

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@@ -9,7 +9,6 @@
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#endif
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using UnityEngine.SceneManagement;
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using Debug = UnityEngine.Debug;
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using Unity.Netcode.Transports.UTP;
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namespace Unity.Netcode
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{

com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

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@@ -997,11 +997,6 @@ internal override void PostLateUpdate()
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base.PostLateUpdate();
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}
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private void Update()
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{
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}
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private void OnDestroy()
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{
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DisposeInternals();

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