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fix: removing spam logging every frame, when using developer log level (#2500)
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com.unity.netcode.gameobjects/Runtime/Timing/NetworkTimeSystem.cs

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@@ -167,10 +167,6 @@ private void OnTickSyncTime()
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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s_SyncTime.Begin();
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#endif
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if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
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{
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NetworkLog.LogInfo($"[{m_NetworkTickSystem.ServerTime.TimeAsFloat}][Tick-{m_NetworkTickSystem.ServerTime.Tick}] Syncing Time To Clients");
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}
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// Check if we need to send a time synchronization message, and if so send it
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if (m_ConnectionManager.LocalClient.IsServer && m_NetworkTickSystem.ServerTime.Tick % m_TimeSyncFrequencyTicks == 0)

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