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1 parent 4abf5a1 commit 449bf94Copy full SHA for 449bf94
com.unity.netcode.gameobjects/Runtime/Timing/NetworkTimeSystem.cs
@@ -167,10 +167,6 @@ private void OnTickSyncTime()
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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s_SyncTime.Begin();
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#endif
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- if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
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- {
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- NetworkLog.LogInfo($"[{m_NetworkTickSystem.ServerTime.TimeAsFloat}][Tick-{m_NetworkTickSystem.ServerTime.Tick}] Syncing Time To Clients");
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- }
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// Check if we need to send a time synchronization message, and if so send it
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if (m_ConnectionManager.LocalClient.IsServer && m_NetworkTickSystem.ServerTime.Tick % m_TimeSyncFrequencyTicks == 0)
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