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style - PVP
Removing un-used comment line to avoid PVP-124-2
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com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviourUpdater.cs

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@@ -104,7 +104,6 @@ internal void ResetDirtyObject(NetworkObject dirtyObj, bool forceSend)
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/// Temporary work-around for assuring any pending dirty states are pushed out prior to showing the object
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/// TODO: We need to send all messages that are specific to a NetworkObject along with a NetworkObject event header
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/// such that messages will be processed after spawned.
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///
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/// </summary>
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/// <param name="networkObject"></param>
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internal void ForceSendIfDirtyOnNetworkShow(NetworkObject networkObject)

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