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Removing one line space
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

Lines changed: 1 addition & 1 deletion
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@@ -4470,7 +4470,7 @@ internal void UpdateParenting(NetworkObjectReference parent, bool worldPositionS
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// If we had a previous parent...
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if (m_PreviousParent && InLocalSpace)
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{
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// Convert the queues to world space relative to the previous parent
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// Convert the queues to world space relative to the previous parent
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// so when we convert back to local space relative to the new parent
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// the are all already in world space.
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m_PositionInterpolator.ConvertTransformSpace(m_PreviousParent.transform, false);

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