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polycursegames
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docs: Fixed spelling (#321)
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docs/_docs/the-basics/object-visibility.md

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@@ -4,7 +4,7 @@ permalink: /wiki/object-visibility/
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Starting with MLAPI version 6.0.0, clients have no explicit knowledge of all objects or clients that are connected to the server.
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This allows you to only show a subset of objects to any client and any given time. To allow this, a visibility API was introduced
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This allows you to only show a subset of objects to any client at any given time. To allow this, a visibility API was introduced
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to the NetworkedObject component and consists of 4 parts.
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```csharp
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NetworkedObject netObject = GetComponent<NetworkedObject>();
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netObject.NetworkHide(clientIdToHideFrom);
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```
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```

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