@@ -649,11 +649,6 @@ private bool AllPlayerObjectClonesSpawned(NetworkManager joinedClient)
649649 continue ;
650650 }
651651
652- // if (networkManager.SpawnManager == null)
653- // {
654- // return false;
655- // }
656-
657652 var playerObjectRelative = networkManager . SpawnManager . PlayerObjects . FirstOrDefault ( c => c . OwnerClientId == joinedClient . LocalClientId ) ;
658653 if ( playerObjectRelative == null )
659654 {
@@ -967,7 +962,6 @@ protected IEnumerator StartServerAndClients()
967962 Debug . LogError ( "Failed to start instances" ) ;
968963 Assert . Fail ( "Failed to start instances" ) ;
969964 }
970- Debug . Log ( $ "Server has SpawnManager after start : { m_ServerNetworkManager . SpawnManager != null } ") ;
971965
972966 // When scene management is enabled, we need to re-apply the scenes populated list since we have overriden the ISceneManagerHandler
973967 // imeplementation at this point. This assures any pre-loaded scenes will be automatically assigned to the server and force clients
@@ -995,7 +989,6 @@ protected IEnumerator StartServerAndClients()
995989 yield return WaitForClientsConnectedOrTimeOut ( ) ;
996990
997991 AssertOnTimeout ( $ "{ nameof ( StartServerAndClients ) } timed out waiting for all clients to be connected!\n { m_InternalErrorLog } ") ;
998- Debug . Log ( $ "all clients should be connected. SpawnManger exists: { m_ServerNetworkManager . SpawnManager != null } ") ;
999992
1000993 if ( m_UseHost || m_ServerNetworkManager . IsHost )
1001994 {
@@ -1023,7 +1016,6 @@ protected IEnumerator StartServerAndClients()
10231016 {
10241017 foreach ( var networkManager in m_NetworkManagers )
10251018 {
1026- Debug . Log ( $ "Attempting to check spawn manager of client: { networkManager . LocalClientId } . Has spawned manager: { networkManager . SpawnManager != null } ") ;
10271019 yield return WaitForConditionOrTimeOut ( ( ) => AllPlayerObjectClonesSpawned ( networkManager ) ) ;
10281020 AssertOnTimeout ( $ "{ nameof ( CreateAndStartNewClient ) } timed out waiting for all sessions to spawn Client-{ networkManager . LocalClientId } 's player object!\n { m_InternalErrorLog } ") ;
10291021 }
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